Character classes
Knight, Mage, Boss — define archetypes with min/base/max stats.
Forge is a visual stat designer for data-driven games. Tune health, damage, buffs and combat formulas in real time, then export clean JSON for Godot and Unity.
Tweaking numbers across scripts, scenes and prefabs kills momentum. Forge centralizes your stats and modifiers so designers can iterate without touching engine code.
Knight, Mage, Boss — define archetypes with min/base/max stats.
HP, damage, stamina, mana, defense, crit, attack & movement speed and custom stats.
Additive, percent, multiplicative — with conditional triggers.
Model leveling curves with bounds, clamping and live previews.
Compose entities from reusable stats and exported templates.
(base + Σadd) × (1 + Σ%) × Π mult — clamped to bounds.
From idea to playtest in minutes, not days.
Sketch stats, classes and modifiers visually.
Tweak sliders, watch DPS and EHP in real time.
Generate engine-ready JSON in one click.
Load straight into Godot or Unity and play.
Save presets, compare builds, ship faster.
Export structured JSON consumed by data-driven architectures.
Godot — load as Resources via DataLoader / GDScript.
Unity — deserialize into ScriptableObjects or JSON workflows.